Marcello Maggioni wrote:
I've tried your hint of increasing the AGP size with GARTSize option.

Actually, increasing GARTSize will do nothing for the r200
driver, as it doesn't really use GART memory at all (only if you use
Mesa's glx memory allocator) afaik. The r200 driver uses only 1 texture
heap.

I've set GARTSize to 64 (an higher value give me problems in visualization ) and doesn't solve the problem .
Increasing the value should do nothing, but shouldn't cause any problems
neither. Not sure what's wrong here, though I vaguely remember there were some bugs mentioned with using large gart sizes and/or cards with 256MB memory (?).


With Mesa "Oct 07 2004" (and older) I can use 6 texture units without
 problems in UT2004 , I have this issue only with recent MESA . (I've
 ever used 6 texture units)

This only happens with UT2004 menu backgrounds (with DOOM3 I haven't
 such problems)
I didn't see any problems when I last looked at it, I'll see if I can reproduce it next week.

Roland


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