Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://freedesktop.org/bugzilla/show_bug.cgi?id=960
------- Additional Comments From [EMAIL PROTECTED] 2004-10-22 16:21 ------- A long time ago, the drivers used to do that. The problem was that some games (e.g., Quake2) would use textures with the maximum size and software fallbacks would be hit. With cards that have more than 2 textures unit (e.g., r200, i830, etc.) this becomes an even bigger potential problem. One option would be to have a driconf option to select the behavior (advertise max hw size vs advertise max safe size). There maybe other options available as well. Could someone that has fglrx drivers installed and working try a test program that binds the maximum number of maximum sized textures and see what happens? With mipmaps a 2Kx2K textures is ~21MB. If there is no AGP memory available, 6 of them would exhaust the memory on even a 128MB card. Modifying multiarb to use 2Kx2K textures would probably be the easiest thing to do. It might also be interesting to see what the Nvidia drivers do. -- Configure bugmail: https://freedesktop.org/bugzilla/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------- This SF.net email is sponsored by: IT Product Guide on ITManagersJournal Use IT products in your business? Tell us what you think of them. Give us Your Opinions, Get Free ThinkGeek Gift Certificates! Click to find out more http://productguide.itmanagersjournal.com/guidepromo.tmpl -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel