Am Samstag, 30. Oktober 2004 19:01 schrieb Brian Paul:
> To fix this, somebody just has to add mesa/src/shaders/shaderobjects.c
> to the Makefiles.

For XFree86 DRI it could looks like this:

--- xc/lib/GL/mesa/shader/Imakefile.inc 2004-10-30 22:14:42.735599211 +0200
+++ xc/lib/GL/mesa/shader/Imakefile.inc.Dieter  2004-10-30 20:26:44.000000000 
+0200
@@ -15,7 +15,8 @@
                        $(MESASHADERBUILDDIR)nvfragparse.c \
                        $(MESASHADERBUILDDIR)nvvertexec.c \
                        $(MESASHADERBUILDDIR)nvvertparse.c \
-                       $(MESASHADERBUILDDIR)program.c
+                       $(MESASHADERBUILDDIR)program.c \
+                       $(MESASHADERBUILDDIR)shaderobjects.c

 #ifdef NeedToLinkMesaSrc
 LinkSourceFile(arbprogparse.c, $(MESASRCDIR)/src/mesa/shader)
@@ -44,6 +45,9 @@
 LinkSourceFile(grammar_syn.h, $(MESASRCDIR)/src/mesa/shader)
 LinkSourceFile(program.c, $(MESASRCDIR)/src/mesa/shader)
 LinkSourceFile(program.h, $(MESASRCDIR)/src/mesa/shader)
+LinkSourceFile(shaderobjects.c, $(MESASRCDIR)/src/mesa/shader)
+LinkSourceFile(shaderobjects.h, $(MESASRCDIR)/src/mesa/shader)
+
 #endif

   MESA_SHADER_OBJS =   $(MESASHADERBUILDDIR)arbprogparse.o \
@@ -55,7 +59,8 @@
                        $(MESASHADERBUILDDIR)nvfragparse.o \
                        $(MESASHADERBUILDDIR)nvvertexec.o \
                        $(MESASHADERBUILDDIR)nvvertparse.o \
-                       $(MESASHADERBUILDDIR)program.o
+                       $(MESASHADERBUILDDIR)program.o \
+                       $(MESASHADERBUILDDIR)shaderobjects.o

 #if defined(DoSharedLib) && DoSharedLib
   MESA_SHADER_UOBJS =  $(MESASHADERBUILDDIR)unshared/arbprogparse.o \
@@ -67,7 +72,8 @@
                        $(MESASHADERBUILDDIR)unshared/nvfragparse.o \
                        $(MESASHADERBUILDDIR)unshared/nvvertexec.o \
                        $(MESASHADERBUILDDIR)unshared/nvvertparse.o \
-                       $(MESASHADERBUILDDIR)unshared/program.o
+                       $(MESASHADERBUILDDIR)unshared/program.o \
+                       $(MESASHADERBUILDDIR)shaderobjects.o
 #else
  MESA_SHADER_UOBJS = $(MESA_SHADER_OBJS)
 #endif
@@ -81,7 +87,8 @@
                        $(MESASHADERBUILDDIR)debugger/nvfragparse.o \
                        $(MESASHADERBUILDDIR)debugger/nvvertexec.o \
                        $(MESASHADERBUILDDIR)debugger/nvvertparse.o \
-                       $(MESASHADERBUILDDIR)debugger/program.o
+                       $(MESASHADERBUILDDIR)debugger/program.o \
+                       $(MESASHADERBUILDDIR)shaderobjects.o

   MESA_SHADER_POBJS =  $(MESASHADERBUILDDIR)profiled/arbprogparse.o \
                        $(MESASHADERBUILDDIR)profiled/arbprogram.o \
@@ -92,4 +99,5 @@
                        $(MESASHADERBUILDDIR)profiled/nvfragparse.o \
                        $(MESASHADERBUILDDIR)profiled/nvvertexec.o \
                        $(MESASHADERBUILDDIR)profiled/nvvertparse.o \
-                       $(MESASHADERBUILDDIR)profiled/program.o
+                       $(MESASHADERBUILDDIR)profiled/program.o \
+                       $(MESASHADERBUILDDIR)shaderobjects.o

Cheers,
        Dieter

> Sérgio Monteiro Basto wrote:
> > Sorry I have to correct this information but
> > with last Mesa CVS this is not correct and I can't compile Mesa anymore.
> >
> > I get this error that can't workaround
> >
> > GL/mesa/GLcore/libGLcore.a(state.o)(.text+0xf7c): In function
> >
> > `_mesa_init_exec_table':
> > : undefined reference to `_mesa_DeleteObjectARB'


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