Am Donnerstag, 11. November 2004 21:39 schrieb Stephane Marchesin: > Roland Scheidegger wrote: > > Roland Scheidegger wrote: > >> In fact, that was already discussed briefly at irc. For now it just > >> seemed more important to get it working on more cards and fix the > >> rendering problems than to worry about "minor" issues like multiple > >> rendering apps :). I did get clearing only the needed tiles working > >> (minus some off-by-one issues currently) though at least on my rv250 > >> (with a 32x8 z pixel granularity however - for clearing the hardware > >> seems to work on 8x2 4x4 "macro tiles", it looks like it might be > >> even possible to get granularity down to 4x4 for clearing, at least > >> on my card). > > > > Ok, here's the version which clears only the required tiles (with a > > 32x8 z-pixel granularity). > > Works on rv250. It is almost certain to not work on non-rv cards (see > > code comments). I don't know if it works on rv100 cards, while the > > macro-tile size should be identical, the macro-tile shape may be not. > > Feedback might be helpful, especially if a pattern is visible which > > tiles are cleared and which not. > > No new dri patch, use the old one. > > Problems when only z or stencil buffer is cleared are unchanged (will > > probably look at it next), > > You need to call the standard clear routine when bpp is 32 and the > visual has a stencil and only one of the stencil or depth is cleared. > All the other cases can be handled without a fallback. > > > as is the problem with stencil/z readback (probably won't look at it > > soon...). > > I'm working on a patch that will merge hyperz and tiling and > incidentally fix this. > It'll also take care of disabling hyperz when there are multiple windows.
Let me try on r200 ;-) Some feedback for Roland's hyperz-dri-7.patch and hyperz-drm-14.patch. => rv path on my r200. First I've change only drm. --- drm_pciids.txt.r200 2004-11-11 13:10:28.000000000 +0100 +++ drm_pciids.txt 2004-11-11 19:16:58.000000000 +0100 @@ -38,7 +38,7 @@ 0x1002 0x5149 CHIP_R200 "ATI Radeon QI R200" 0x1002 0x514A CHIP_R200 "ATI Radeon QJ R200" 0x1002 0x514B CHIP_R200 "ATI Radeon QK R200" -0x1002 0x514C CHIP_R200 "ATI Radeon QL R200 8500 LE" +0x1002 0x514C CHIP_R200|CHIP_IS_RV "ATI Radeon QL R200 8500 LE" 0x1002 0x514D CHIP_R200 "ATI Radeon QM R200 9100" 0x1002 0x514E CHIP_R200 "ATI Radeon QN R200 8500 LE" 0x1002 0x514F CHIP_R200 "ATI Radeon QO R200 8500 LE" --- radeon_state.c.r200 2004-11-11 13:10:28.000000000 +0100 +++ radeon_state.c 2004-11-11 19:22:06.000000000 +0100 @@ -916,7 +916,7 @@ ADVANCE_RING(); - if ((! (dev_priv->flags&CHIP_IS_RV))&&(dev_priv->microcode_version==UCODE_R200)) + if ((dev_priv->flags&CHIP_IS_RV)&&(dev_priv->microcode_version==UCODE_R200)) /* r100 and cards without hierarchical z-buffer have no high-level z-buffer */ { BEGIN_RING( 4 ); "Full" speed and mostly all corruptions fixed, except of the 'black horizontal lines'. Then I've changed --- src/mesa/drivers/dri/r200/r200_state_init.c.r200 2004-11-10 14:53:54.000000000 +0100 +++ src/mesa/drivers/dri/r200/r200_state_init.c 2004-11-11 19:08:06.621588463 +0100 @@ -466,8 +466,8 @@ if (rmesa->using_hyperz) { rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_COMPRESSION_ENABLE | RADEON_Z_DECOMPRESSION_ENABLE; - if (rmesa->r200Screen->chipset & R200_CHIPSET_REAL_R200) - rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_HIERARCHY_ENABLE; +/* if (rmesa->r200Screen->chipset & R200_CHIPSET_REAL_R200) + rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_HIERARCHY_ENABLE;*/ } rmesa->hw.ctx.cmd[CTX_PP_CNTL] = (R200_ANTI_ALIAS_NONE => * NO 'black horizontal lines' anylonger. - GREAT * but some speed regression, of course * Roland's depth/stencil problem with doom3-demo (_same_ pattern) > > Here is a picture of depth/stencil problems in nwn: > > http://homepage.hispeed.ch/rscheidegger/dri_experimental/nwn_hyperz.png > > - I do not really know if this is caused by this clearing problem > > (warning, 1MB picture), but it definitely looks like a z-buffer problem. > > Stencil/Depth readback still don't work. * quake3-smp at ~170 fps (down from ~206 with r2xx bugs) -Dieter ------------------------------------------------------- This SF.Net email is sponsored by: Sybase ASE Linux Express Edition - download now for FREE LinuxWorld Reader's Choice Award Winner for best database on Linux. http://ads.osdn.com/?ad_id=5588&alloc_id=12065&op=click -- _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel