Dieter Nützel wrote:

Am Mittwoch, 1. Dezember 2004 02:48 schrieb [EMAIL PROTECTED]:


Hi Roland,

If you move glxgears down below about half of the screen you won't see
anything anymore. Within the top half it looks about the same, although
moving it from left to right can cause parts to appear or disappear.
I'll check the offsets tonight.



Soo, you are at 'my' r200 observation;-) But at the bottom there are some pixels not all vanished. Moving left to right or the like show sometimes some parts.

Disabling RADEON_Z_HIERARCHY_ENABLE bring all lines to life.

/* if (rmesa->r200Screen->chipset & R200_CHIPSET_REAL_R200)
rmesa->hw.ctx.cmd[CTX_RB3D_ZSTENCILCNTL] |= RADEON_Z_HIERARCHY_ENABLE; */


I'm in preparation of a new Mesa/DRI CVS copy with hyperz-dri-7.patch
hyperz-drm-15.patch
r100-readpixels-3.patch
r200_pntparam_1.diff
because all went well (with the above change), but quake3 (quake3-smp) start with only black window. Maybe this is TLS related, which I have in for several months, now.


-Dieter

PS Roland, do you need current r200 'pictures'?


Actually, Roland had a suggestion regarding seting the tileoffset from *16 to *32. This helps a bit in my case. I suggest you also try this one. Maybe it will help for you too. It doesn't fix the entire problem, but it does make it better. Note that I also tried *24, *40, *48, *64 and *128. *32 gives the most stable and also in picture the best result. The others definetly don't improve things...


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