Am Sa, den 01.01.2005 schrieb Albert Vilella um 23:03:
> > The Savage hardware can handle W buffers too. In fact I experimented
> > with that and the quality looks good. But it doesn't work under all
> > circumstances. If the viewing transformation is changed in the middle of
> > rendering a frame, the meaning of W changes and depth ordering is messed
> > up.
> > 
> > As to loss of accuracy with near objects, I havn't seen any such
> > problems yet with the applications I tested. OTOH, the improved quality
> > of far objects is very noticeable for instance in FlightGear and TORCS.
> > As Vladimir pointed out, it might be a problem for CAD applications
> > though. Making float depth a configuration option would be a good idea.
> > And I will have to support both in the driver anyway, since
> > Savage3D-based hardware doesn't support floating point depth buffers.
> 
> Are this changes already on savage snapshots?

If you mean binary snapshots, they are currently not being built. Eric
Anholt is going to set up a new host for building them ASAP.

If you're talking about CVS, the floating point z-buffer stuff is not
committed yet. I'm still working on it. OT: I just committed my work of
the last two months to X.Org CVS, DRM CVS and Mesa CVS, which makes the
Savage driver secure, adds support for DMA vertex transfers and should
improve stability for some people who couldn't use the 3D driver so far,
by using shadow status in the DRM driver.

> 
> Thanks in advance,
> 
>     Albert.
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| Felix Kühling <[EMAIL PROTECTED]>                     http://fxk.de.vu |
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