On Mon, 03 Jan 2005 15:46:34 +0100, Sjoerd Langkemper
<[EMAIL PROTECTED]> wrote:
> Hello,
> 
> I would like 3D acceleration for my on-board Trident Cyberblade (VIA
> PLE133), in order to run 3D apps (e.g. games and glxgears) faster. What
> do I have to program in order to get this done?
> 
> I already read some stuff on dri.sf.net, but I am more confused than
> when I started: drm, dri, opengl, kernel modules, mesa and more. Which
> of these thing I have to get my hands on?

3d acceleration requires 3 parts:

- DRI enabled DDX (2d driver) (xorg tree)
- 3D driver library (mesa tree)
- kernel DRM to provide secure/multiple client access to the hardware (drm tree)

There was partially implemented trident support in the DRI cvs tree on
one of the branches (although I'm not sure if your chip was supported
or not).  you'd need to port the DDX changes to the xorg trident
driver, get the mesa 3d driver into shape (ajax recently imported the
old code to the into mesa) and update the drm.

Alex

> 
> Thanks in advance,
> 
> Sjoerd
>


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