> This is not a driver bug. Doom3 with r_renderer arb simply does look
> that awful. At least I've tried it with some other OS, and it looked
> exactly the same. AFAIK noone has the required documentation to
> implement the ati fragment shader extensions, which are required to
> enable other r_renderer modes.

I don't have the docs but I do have the info now, I use r300 software to
figure out the basics I'm just not sure how to hook it all into the r200
pipelining and state atom stuff.. I think I need a new state atom for it
but I'm not sure...

Dave.


-- 
David Airlie, Software Engineer
http://www.skynet.ie/~airlied / airlied at skynet.ie
pam_smb / Linux DECstation / Linux VAX / ILUG person



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