> This is not a driver bug. Doom3 with r_renderer arb simply does look > that awful. At least I've tried it with some other OS, and it looked > exactly the same. AFAIK noone has the required documentation to > implement the ati fragment shader extensions, which are required to > enable other r_renderer modes.
I don't have the docs but I do have the info now, I use r300 software to figure out the basics I'm just not sure how to hook it all into the r200 pipelining and state atom stuff.. I think I need a new state atom for it but I'm not sure... Dave. -- David Airlie, Software Engineer http://www.skynet.ie/~airlied / airlied at skynet.ie pam_smb / Linux DECstation / Linux VAX / ILUG person ------------------------------------------------------- The SF.Net email is sponsored by: Beat the post-holiday blues Get a FREE limited edition SourceForge.net t-shirt from ThinkGeek. It's fun and FREE -- well, almost....http://www.thinkgeek.com/sfshirt -- _______________________________________________ Dri-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/dri-devel
