and furthermore there needs to be some code to deal with disabled irqs. Is this such a big issue? I'm happy to leave it broken.
I don't know, you brought it up, I just brainstormed how it could be done. :)
Ok. I leave it broken then at least for now.
I'm not 100% sure this will work. If you update the offset_cntl in the ddx, the crtc might take the new value before drm had a chance to update the offset register (if the vblank would just happen when you write the offset_cntl, and thus the drm might need to wait for a full frame).
Also, if doing that in the drm, we'd need to mess with OFFSET_CNTL there too (i.e. messy calculation or another field in the sarea).
You mean CRTC_OFFSET? I'm not sure the calculation is that big an issue... it'll never happen more than a couple thousand times per second anyway. ;)
Well, both CRTC_OFFSET and CRTC_OFFSET_CNTL.
The latter shouldn't matter if the writes are synchronized to the refresh anyway? Unless the update triggers at the same time the interrupt is generated without FLIP_CNTL...
It's not really the time which the calculation uses, but I just don't like additional ugly code.
Well, you could always hide it in a function or something. ;)
It's not THAT much code ;-).
Well, the most important issue with that is that RADEON_WAIT_CRTC_PFLIP doesn't actually wait for a pageflip! It made absolutely no difference. Maybe with FLIP_CNTL set, it now considers it as a pageflip whenever it hits a new line, dunno.
Sure. There's a way to wait for a certain scanline instead, if you want to explore that...
Hmm, that might be interesting. But I'll leave it for now I think.
I was able to get rid of the new setparam + sarea variable for pageflip + mergedfb/tiling.
Instead of double wrapping, I just got rid of DRIAdjustFrame altogether (you can simply override the default wrap.AdjustFrame with 0). This will probably break the fullscreen stuff, so I'm wondering should I care about that or is this fullscreen stuff (deprecated for ages afaik) just never used anyway and could be removed?
I could of course write something like RadeonDriAdjustFrame which would fix that up, but I'm not sure it's worth the hassle.
Roland
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