On Friday 21 January 2005 12:14, Alex Deucher wrote:
> On Fri, 21 Jan 2005 11:51:31 -0500, Adam Jackson <[EMAIL PROTECTED]> wrote:
> > On Friday 21 January 2005 07:21, Felix Kühling wrote:
> > > Am Donnerstag, den 20.01.2005, 20:43 -0500 schrieb Adam Jackson:
> > > > Other savage3d woes to be detailed later...
> > >
> > > What woes?
> >
> > Something in the last few weeks has made my savage3d highly
> > nonconformant.  In 16bpp the corruption is best described as "some
> > operations have their Y coordinate scaled down by two", so things looks
> > squished against the top of the screen.  In 32bpp these same operations
> > are simply not on the screen at all.  So, for example, my background
> > image gets painted on half the screen in 16bpp but not at all in 32bpp. 
> > I can try for some screenshots if it'd help. Hopefully this is
> > localizable to one XAA op.
>
> Is the whole desktop squashed or just some oeprations?  If it's
> everything, this sounds like a bug in the GBD set up.  To be honest I
> think you are the first person to test the savage driver on savage3d
> since Felix and I started working on it.  Does turning off tiling fix
> it?

Just some operations.  kwin's borders draw fine, as does kde's initial root 
paint and the progress bar in ksplash.  However text in konsole and the 
background image are squished, the icon bar in ksplash, couple of others...

- ajax

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