On Thu, 2005-01-27 at 19:06 +0100, Jerome Glisse wrote: > > So no hope for using MULTIBLT ? I haven't looked to the source but > i suppose dri do not use agp space to upload texture but a dma buffer.
Yes, but that's not set in stone, so as I said, it might be a possibility for OpenGL texture uploads. > Same for X ? As I said, it doesn't provide the data in the correct byte order, so unless we figure out a different way to fix it up with the GPU, the driver will have to do it with the CPU, which could just as well be done with the current method. Also, I'm not sure blits from AGP space can be used for colour expansion at all. -- Earthling Michel DÃnzer | Debian (powerpc), X and DRI developer Libre software enthusiast | http://svcs.affero.net/rm.php?r=daenzer ------------------------------------------------------- This SF.Net email is sponsored by: IntelliVIEW -- Interactive Reporting Tool for open source databases. Create drag-&-drop reports. Save time by over 75%! Publish reports on the web. Export to DOC, XLS, RTF, etc. Download a FREE copy at http://www.intelliview.com/go/osdn_nl -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel