On Thu, 2005-01-27 at 19:06 +0100, Jerome Glisse wrote:
> 
> So no hope for using MULTIBLT ? I haven't looked to the source but
> i suppose dri do not use agp space to upload texture but a dma buffer.

Yes, but that's not set in stone, so as I said, it might be a
possibility for OpenGL texture uploads.

> Same for X ?

As I said, it doesn't provide the data in the correct byte order, so
unless we figure out a different way to fix it up with the GPU, the
driver will have to do it with the CPU, which could just as well be done
with the current method. Also, I'm not sure blits from AGP space can be
used for colour expansion at all.


-- 
Earthling Michel DÃnzer      |     Debian (powerpc), X and DRI developer
Libre software enthusiast    |   http://svcs.affero.net/rm.php?r=daenzer


-------------------------------------------------------
This SF.Net email is sponsored by: IntelliVIEW -- Interactive Reporting
Tool for open source databases. Create drag-&-drop reports. Save time
by over 75%! Publish reports on the web. Export to DOC, XLS, RTF, etc.
Download a FREE copy at http://www.intelliview.com/go/osdn_nl
--
_______________________________________________
Dri-devel mailing list
Dri-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to