Vladimir Dergachev wrote: > > Turns out small modification of single texture pixel shader was all > required to get alpha channel working in textures. > > I retagged jump_and_click, q3demo is now definitely playable, albeit > burn marks are screwed up for some reason - possibly because we do not > handle Polygon.OffsetFill ? > > Also, there is some sort of weird bug where textures with alpha are > checkered - there are rectangles missing in a checkered pattern, which > is most visible on large letters.
Very nice.
Though I'm missing som textures. Allways the same, and the missing are all above arches.
Also the podium looks a bit strange.
screenshot: http://home19.inet.tele.dk/runner/images/shot0000.png
Rune Petersen
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