This is on a Radeon 9800 Pro, on a dual xeon rig.
Lessons 1 through 12 work...
Lesson 13 give me a black screen... I tried using indirect rendering to see what it should look like, but that gave me an X Error "Bad Font"... I've even modified the source file to use a font that I know exists on my system...
Lesson 16:
r300_check_render: fallback:ctx->Fog.Enabled r300_check_render: fallback:ctx->Fog.Enabled Segmentation fault
Lesson 18 works.
Lesson 19:
r300NewProgram, target=35104, id=0 ati fragment prog Using 8 maximum texture units.. Fatal signal: Segmentation Fault (SDL Parachute Deployed) Destroying context !
Lesson 20 works.
Lesson 21 segfaults:
r300_check_render: fallback:ctx->Line.SmoothFlag
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread -1215368544 (LWP 12074)]
0x00000000 in ?? ()
(gdb) bt
#0 0x00000000 in ?? ()
#1 0xb6f3a42a in run_render (ctx=0x80d4a30, stage=0x8256f88)
at tnl/t_vb_render.c:281
#2 0xb6f283e4 in _tnl_run_pipeline (ctx=0x80d4a30) at tnl/t_pipeline.c:159
#3 0xb6f48df5 in _tnl_flush_vtx (ctx=0x80d4a30) at tnl/t_vtx_exec.c:282
#4 0xb6f44e9f in _tnl_FlushVertices (ctx=0x80d4a30, flags=1)
at tnl/t_vtx_api.c:836
#5 0xb6ef315e in _mesa_Rotatef (angle=0, x=4.97839857e-34, y=4.97839857e-34,
z=4.97839857e-34) at main/matrix.c:393
#6 0xb7cbbc4f in glRotatef (angle=4.97839857e-34, x=4.97839857e-34,
y=4.97839857e-34, z=4.97839857e-34) at glapitemp.h:1575
#7 0x0804a920 in DrawGLScene ()
#8 0x0804adbc in main ()
Lesson 24 & 25 works.
Lesson 27 works, but displays:
Using 8 maximum texture units..
r300_state.c:r300Enable - do not know how to enable stencil. Help me !
r300_render.c:r300_get_primitive_type ***WARN_ONCE*** Not enough vertices to draw primitive 06 - help me !
Lesson 37 fails:
Using 8 maximum texture units..
lesson37: r300_cmdbuf.h:56: r300EnsureCmdBufSpace: Assertion `dwords < r300->cmdbuf.size' failed.
Aborted
Any of the ones I haven't mentioned I was either unable to find, or unable to get to compile :-) (Lessons 35 & 26, for example, wouldn't compile without some modifications which I just haven't messed with yet).
Adam
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