Dnia 06-02-2005, nie o godzinie 13:02 -0500, Alex Deucher napisał(a): > > On Sun, 06 Feb 2005 11:52:54 -0500, Adam K Kirchhoff > <[EMAIL PROTECTED]> wrote: > > > > At one point someone posted to the dri-devel list an idea on how to > > overcome the 2048x2048 limitation on 3D rendering (for r200 > > hardware)... I'm curious if it could be explained again and if > anyone > > has already begun work on this? > > > > Adam > > > > Jacek posted a patch on DRI devel to do this a week or so ago under > the subject "R200 depth tiling questions." > > Alex
That patch was not complete (Although applications which don't use depth buffer should work). I'm quite busy with other things right now. I hope I will get back to it soon, but I'm not very optimistic :(. The problem is that depth buffer is tiled and it may be not possible to translate buffer offset just like with untiled color buffer. Anyway if I'll come up to some solution I'll let You know. Best, -- Jacek Rosik <[EMAIL PROTECTED]> ------------------------------------------------------- This SF.Net email is sponsored by: IntelliVIEW -- Interactive Reporting Tool for open source databases. Create drag-&-drop reports. Save time by over 75%! Publish reports on the web. Export to DOC, XLS, RTF, etc. Download a FREE copy at http://www.intelliview.com/go/osdn_nl -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel