Dnia 06-02-2005, nie o godzinie 13:02 -0500, Alex Deucher napisał(a):
> 
> On Sun, 06 Feb 2005 11:52:54 -0500, Adam K Kirchhoff
> <[EMAIL PROTECTED]> wrote:
> > 
> > At one point someone posted to the dri-devel list an idea on how to
> > overcome the 2048x2048 limitation on 3D rendering (for r200
> > hardware)...  I'm curious if it could be explained again and if
> anyone
> > has already begun work on this?
> > 
> > Adam
> > 
> 
> Jacek posted a patch on DRI devel to do this a week or so ago under
> the subject "R200 depth tiling questions."
> 
> Alex

That patch was not complete (Although applications which don't use depth
buffer should work). I'm quite busy with other things right now. I hope
I will get back to it soon, but I'm not very optimistic :(. The problem
is that depth buffer is tiled and it may be not possible to translate
buffer offset just like with untiled color buffer. Anyway if I'll come
up to some solution I'll let You know.

Best,
-- 
Jacek Rosik <[EMAIL PROTECTED]>



-------------------------------------------------------
This SF.Net email is sponsored by: IntelliVIEW -- Interactive Reporting
Tool for open source databases. Create drag-&-drop reports. Save time
by over 75%! Publish reports on the web. Export to DOC, XLS, RTF, etc.
Download a FREE copy at http://www.intelliview.com/go/osdn_nl
--
_______________________________________________
Dri-devel mailing list
Dri-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to