On Thursday 10 February 2005 14:58, Felix K=FChling wrote: > Am Donnerstag, den 10.02.2005, 07:21 +0100 schrieb=20 [EMAIL PROTECTED]: > > On Monday 07 February 2005 15:33, Felix K=3DFChling wrote: > > > Am Montag, den 07.02.2005, 15:12 +0100 schrieb=3D20 > > > > [EMAIL PROTECTED]: > > > > Hardware: > > > > > > > > Toshiba Libretto L2 Tm5600 with: > > > > > > > > 0000:00:04.0 VGA compatible controller: S3 Inc. > > > > 86C270-294=3D3D20 Savage/IX-MV (rev 13) (prog-if 00 > > > > [VGA]) Subsystem: Toshiba America Info Systems: > > > > Unknown device 0001 Control: I/O+ Mem+ BusMaster+ > > > > SpecCycle- MemWINV- VGASnoop- ParErr-=3D3D Stepping- > > > > SERR- FastB2B- > > > > Status: Cap+ 66Mhz- UDF- FastB2B- ParErr- > > > > DEVSEL=3D3D3Dmedium >TAbort- =3D3D <TAbort- <MAbort- > > > > >SERR- <PERR- > > > > Latency: 248 (1000ns min, 63750ns max), > > > > cache line size 08 Interrupt: pin A routed to IRQ > > > > 11 Region 0: Memory at e0000000 (32-bit, > > > > non-prefetchable) [size=3D3D3D128=3D3D M] > > > > Expansion ROM at 000c0000 [disabled] > > > > [size=3D3D3D64K] Capabilities: <available only to > > > > root> > > > > > > > > Software: > > > > > > > > Gentoo current with Gentoo supplied X Window System > > > > Version 6.8.1.903 (6.8.=3D3D 2 RC 3) > > > > Release Date: 25 January 2005 > > > > X Protocol Version 11, Revision 0, Release > > > > 6.8.1.903 Build Operating System: Linux > > > > 2.4.29-rc3-mhf239 i686 [ELF]=3D3D20 Current Operating > > > > System: Linux mhfl4 2.4.29-rc3-mhf239 #2 Tue Jan 18 > > > > 17:43=3D3D > > > > > > > > :33 CET 2005 i686 > > > > > > > > Build Date: 05 February 2005 > > > > > > > > Installed snapshot from > > > > savage-20050205-linux.i386.tar.bz2. On starting X: > > > > [snip] > > > > > > So, driver in snapshot still reports 1.0. Seems to > > > > be quite old (2001). > > > > > > The new Savage DRM 2.0.0 (in fact 2.2.0 by now) is > > > only available for Linux 2.6.=3D20 > > > > Tested with 2.6.11-rc3. DRM functional with glxgears. > > > > tuxkart and tuxracer work most the time but > > sometimes=3D20 painting occurs outside of games window. > > Parts of the image=3D20 appear (sometime mirrored) > > outside game window or random=3D20 patterns appear. > > Cursor and numeric display in game window=3D20 appear as > > random patterns. > > The garbage patters could be that it's getting the > texture tiling wrong. I messed with that code recently. > Could be that I broke it on Savage/IX. Also please try if > the latest snapshot fixes this. > > > Sometimes above games mess up the screen but restart > > Game a=3D20 few times "fixes" it. > > > > =3D46lighgear messes up the entire screen and would never > > work. > > Weird. I haven't had this kind of problems in a while. > Though I haven't tested on my Savage/IX recently. Looks > like it's time to swap cards again. >
Tried 0211 snapshot and it behaves similar.=20 [snip] > > > Are there any test programs available to systematically > > test=3D20 DRM/GL functionality? > > For example mesa/progs/demos and Glean > (http://glean.sourceforge.net/). For reference you can > always run with indirect software rendering. Set > LIBGL_ALWAYS_INDIRECT in the environment. > I got hold of glean and will try it later today.=20 Regards Michael ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel