On Thursday 10 February 2005 14:58, Felix K=FChling wrote:
> Am Donnerstag, den 10.02.2005, 07:21 +0100 schrieb=20
[EMAIL PROTECTED]:
> > On Monday 07 February 2005 15:33, Felix K=3DFChling wrote:
> > > Am Montag, den 07.02.2005, 15:12 +0100 schrieb=3D20
> >
> > [EMAIL PROTECTED]:
> > > > Hardware:
> > > >
> > > > Toshiba Libretto L2 Tm5600 with:
> > > >
> > > > 0000:00:04.0 VGA compatible controller: S3 Inc.
> > > > 86C270-294=3D3D20 Savage/IX-MV (rev 13) (prog-if 00
> > > > [VGA]) Subsystem: Toshiba America Info Systems:
> > > > Unknown device 0001 Control: I/O+ Mem+ BusMaster+
> > > > SpecCycle- MemWINV- VGASnoop- ParErr-=3D3D Stepping-
> > > > SERR- FastB2B-
> > > >         Status: Cap+ 66Mhz- UDF- FastB2B- ParErr-
> > > > DEVSEL=3D3D3Dmedium >TAbort- =3D3D <TAbort- <MAbort-
> > > > >SERR- <PERR-
> > > >         Latency: 248 (1000ns min, 63750ns max),
> > > > cache line size 08 Interrupt: pin A routed to IRQ
> > > > 11 Region 0: Memory at e0000000 (32-bit,
> > > > non-prefetchable) [size=3D3D3D128=3D3D M]
> > > >         Expansion ROM at 000c0000 [disabled]
> > > > [size=3D3D3D64K] Capabilities: <available only to
> > > > root>
> > > >
> > > > Software:
> > > >
> > > > Gentoo current with Gentoo supplied X Window System
> > > > Version 6.8.1.903 (6.8.=3D3D 2 RC 3)
> > > > Release Date: 25 January 2005
> > > > X Protocol Version 11, Revision 0, Release
> > > > 6.8.1.903 Build Operating System: Linux
> > > > 2.4.29-rc3-mhf239 i686 [ELF]=3D3D20 Current Operating
> > > > System: Linux mhfl4 2.4.29-rc3-mhf239 #2 Tue Jan 18
> > > > 17:43=3D3D
> > > >
> > > > :33 CET 2005 i686
> > > >
> > > > Build Date: 05 February 2005
> > > >
> > > > Installed snapshot from
> > > > savage-20050205-linux.i386.tar.bz2. On starting X:
> >
> > [snip]
> >
> > > > So, driver in snapshot still reports 1.0. Seems to
> > > > be quite old (2001).
> > >
> > > The new Savage DRM 2.0.0 (in fact 2.2.0 by now) is
> > > only available for Linux 2.6.=3D20
> >
> > Tested with 2.6.11-rc3. DRM functional with glxgears.
> >
> > tuxkart and tuxracer work most the time but
> > sometimes=3D20 painting occurs outside of games window.
> > Parts of the image=3D20 appear (sometime mirrored)
> > outside game window or random=3D20 patterns appear.
> > Cursor and numeric display in game window=3D20 appear as
> > random patterns.
>
> The garbage patters could be that it's getting the
> texture tiling wrong. I messed with that code recently.
> Could be that I broke it on Savage/IX. Also please try if
> the latest snapshot fixes this.
>
> > Sometimes above games mess up the screen but restart
> > Game a=3D20 few times "fixes" it.
> >
> > =3D46lighgear messes up the entire screen and would never
> > work.
>
> Weird. I haven't had this kind of problems in a while.
> Though I haven't tested on my Savage/IX recently. Looks
> like it's time to swap cards again.
>


Tried 0211 snapshot and it behaves similar.=20

[snip]

>
> > Are there any test programs available to systematically
> > test=3D20 DRM/GL functionality?
>
> For example mesa/progs/demos and Glean
> (http://glean.sourceforge.net/). For reference you can
> always run with indirect software rendering. Set
> LIBGL_ALWAYS_INDIRECT in the environment.
>

I got hold of glean and will try it later today.=20

Regards
Michael


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