Dario Laera wrote:

Ben Skeggs wrote:

Hello,

I've attached a patch with a port of the r200 vertex buffer code for the r300 driver.
The performance of the vertex buffer codepath is now roughly the same as the
immediate path, and tuxracer now seems to be rendered almost correctly.


I've tried it on ppc, it works very well, now I get 1000 fps in vb path against 750 with immediate path.
About tuxracer I'm getting the same result as some days ago: http://laera.web.cs.unibo.it/dri/tuxracer.png


Trying other games based on sdl, I get this error:
"Fatal signal: Segmentation Fault (SDL Parachute Deployed)"
I'm the only one getting this error? I don't exclude my system have broken libsdl.

This has nothing to do with SDL. It's just SDL catching a segmentation fault in the program.
It does this so that it can do some cleanup even when program crashes. If you don't want that behaviour, add the SDL_INIT_NOPARACHUTE flag to SDL_Init() and recompile the code. This also has the side effect of allowing debugging with gdb, which you are probably interested in.


Stephane





-------------------------------------------------------
SF email is sponsored by - The IT Product Guide
Read honest & candid reviews on hundreds of IT Products from real users.
Discover which products truly live up to the hype. Start reading now.
http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click
--
_______________________________________________
Dri-devel mailing list
Dri-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to