Vladimir Dergachev wrote:


UT, Marbleblast, and Orbz) die with:

r300_check_render: fallback:ctx->Texture.Unit[i].Enabled


Could you disable multitexturing in these games ?


I see an option for MarbleBlast called disableARBMultitexture. I'll try enabling that when I get home this evening and give it another shot.


Adam



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