Vladimir Dergachev wrote:
UT, Marbleblast, and Orbz) die with:
r300_check_render: fallback:ctx->Texture.Unit[i].Enabled
Could you disable multitexturing in these games ?
I see an option for MarbleBlast called disableARBMultitexture. I'll try enabling that when I get home this evening and give it another shot.
Adam
------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel