I'm just looking through the docs this evening and I noticed the TXOFFSET_0 register has endian swapping for textures in hardware,
This allowed me to remove some swizzling in my own application along with client side texturing... (i.e. more speed less processing..)
I'm thinking about how these could be used in Mesa drivers? would I be correct in thinking the fallbacks would mess up as the Mesa copy of the texture wouldn't be the same as what the card would be using?
I'm not sure that the fallbacks in their current form ever actually read from the on-card texture memory.
Obviously that would change somehow if there was ever a single-copy texture scheme for r100/r200. That probably shouldn't be a concern though.
Keith
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