> > > > > > Apparently the ARB rendering path on windows is exactly the same. > > > > > > DoomIII can't use the R200 rendering path as dri doesn't have > > > ATI_fragment_program (?) yet. I believe there's half an implementation > > > in existence atm...
ATI_fragment_shader it is .. but I've had no luck in getting it to work, and have had no time of late to go back and work on it ... I could check it in disabled, what I'm missing at the moment I think is something to do with texture co-ordinate emission and looking at the TNL / vtxfmt is a bit horrific when your not sure what you are looking for and all you want to do is make the registers look the same as what fglrx does :-)... even with ATI_fragment_shader done, we still need to do ARB_vertex_program, which isn't accelerated as of yet,... Dave. -- David Airlie, Software Engineer http://www.skynet.ie/~airlied / airlied at skynet.ie Linux kernel - DRI, VAX / pam_smb / ILUG ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel