On Thu, 24 Feb 2005 19:07:07 +0000, Philip Armstrong <[EMAIL PROTECTED]> wrote: > On Thu, Feb 24, 2005 at 07:25:15PM +0100, Marcello Maggioni wrote: > > > I was wondering what's up with the face textures in Doom3 with R200 > > hardware . > > > > These are as divided in two parts by a black shadow in the middle. > > > > There's a way to solve this? > > Apparently the ARB rendering path on windows is exactly the same. > > DoomIII can't use the R200 rendering path as dri doesn't have > ATI_fragment_program (?) yet. I believe there's half an implementation > in existence atm... > > Phil > > -- > http://www.kantaka.co.uk/ .oOo. public key: http://www.kantaka.co.uk/gpg.txt >
With Half implementation you mean usable? And if it is usable do you know how to make it work? Bye Marcello ------------------------------------------------------- SF email is sponsored by - The IT Product Guide Read honest & candid reviews on hundreds of IT Products from real users. Discover which products truly live up to the hype. Start reading now. http://ads.osdn.com/?ad_id=6595&alloc_id=14396&op=click -- _______________________________________________ Dri-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/dri-devel
