On Thu, 24 Feb 2005 19:07:07 +0000, Philip Armstrong
<[EMAIL PROTECTED]> wrote:
> On Thu, Feb 24, 2005 at 07:25:15PM +0100, Marcello Maggioni wrote:
> 
> > I was wondering what's up with the face textures in Doom3 with R200
> > hardware .
> >
> > These are as divided in two parts by a black shadow in the middle.
> >
> > There's a way to solve this?
> 
> Apparently the ARB rendering path on windows is exactly the same.
> 
> DoomIII can't use the R200 rendering path as dri doesn't have
> ATI_fragment_program (?) yet. I believe there's half an implementation
> in existence atm...
> 
> Phil
> 
> --
> http://www.kantaka.co.uk/ .oOo. public key: http://www.kantaka.co.uk/gpg.txt
> 

With Half implementation you mean usable? And if it is usable do you
know how to make it work?

Bye

Marcello


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