On Mon, 28 Feb 2005 10:05:28 -0500 (EST), Vladimir Dergachev
<[EMAIL PROTECTED]> wrote:
> 
> >>>
> >>> tiling is disabled by default on r3/4xx cards so it shouldn't affect
> >>> you.  someone needs to figure out how to properly enable it on r3/4xx
> >>> cards (for both 2d and 3d).  Once it is figured out it should provide
> >>> a nice boost in performance.
> >>
> >> Alex,
> >>
> >>     Could you explain to me what tiling is ? I thought it is simply a way
> >> to render images larger than 2048x2048, in which case I do not see how it
> >> can increase performance (ignoring things like cache sizes)
> >>
> >>     There is a "TILING" register in R300 which we set, but I believe it
> >> refers to something different - partioning rendering into small squares
> >> (like 16x16) for the benefit of the rendering engine.
> >>
> >
> > that's pretty much what tiling is.  you can represent the framebuffer
> > either linearly, or as a series of fixed size tiles. for example, you
> > might bave fixed size tiles of 1024 bytes. so each tile would be 16
> > pixels x 16 pixels x 4 bytes for depth 24 and 32x16x2 for depth 16.
> >
> > linear framebuffer:
> > _________________
> > |                                |
> > |                                |
> > |________________|
> >
> > tiled framebuffer:
> >
> > _________________
> > |__|__|__|__|__|__|__ |
> > |__|__|__|__|__|__|__ |
> > |__|__|__|__|__|__|__ |
> >
> >
> > when you use tiles you usually need to make allocation in units of full 
> > tiles.
> > fixed sized tiles can speed up rendering as tiles probably better
> > utilize the cache and redeuces the amount of framebuffer that has to
> > be processed as only affected tiles need to be updated.
> 
> Ahh, thank you Alex and Nicolai, now I am less confused.
> 
> Just FYI, R300/R350 chips support 16 pixel square tiling only for zbuffer and
> colorbuffer, there are also options to have 8 pixel wide and 16 pixel wide
> tiling - probably for textures, but I can't imagine a situation where we
> read from textures but do not touch colorbuffer or zbuffer (I assume the
> limit for zbuffer is also valid for stencil buffer, maybe I am wrong).
> 
> By default r300_demo and r300_driver have tiling enabled at 16x16 pixel
> squares, in fact the card should come up with this on by default..
> 
> Now on to the next question - how can one fix the 2048x2048 limit ?
> 

check out this thread:
http://marc.theaimsgroup.com/?t=106703195300003&r=1&w=2
another option would be to adjust the 3d engine offset:
http://marc.theaimsgroup.com/?t=110690272200007&r=1&w=2
however, as I said in another email yesterday, the max width of a
tiled surface is 2048.
I think long term though, a better solution would be to get rid of
mergedfb and handle each head separately but just change the 2d/3d
engines offsets depending on which head you are rendering to.  then
you wouldn't have to worry about the limits so much (although some of
these new super hi-res LCDs would still need some work).

Alex


>                          thank you !
> 
>                              Vladimir Dergachev
>


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