On Thursday 03 March 2005 10:42, Brian Paul wrote:
> The stencil, depth, accum, aux, etc. buffer pointers in GLframebuffer
> will go away, replaced by gl_renderbuffer_attachment members.
>
> Each of the logical buffers (such as color, depth, stencil, etc) which
> form the overall framebuffer will be represented by a gl_renderbuffer
> object (see fbojbect.h).  These renderbuffers can either be
> allocated/managed by the device driver, or by core Mesa as a software
> fallback.

Would one side effect of this be that the driver could implement (say) accum 
buffers entirely in swrast but still have hardware acceleration for the 
normal set of buffers?  This might be an interim solution for pbuffers until 
the DRI drivers get decent memory management.

- ajax

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