Paul Mackerras wrote:
Jerome Glisse writes:
If you find the guilty commit let me know :)
It appears to be this code in r300_state.c (line 1625):
#if 0
/* textures enabled ? */
if(rmesa->state.texture.tc_count>0){
rmesa->state.vertex_shader=SINGLE_TEXTURE_VERTEX_SHADER;
} else {
rmesa->state.vertex_shader=FLAT_COLOR_VERTEX_SHADER;
}
#endif
r300GenerateSimpleVertexShader(rmesa);
If I remove the r300GenerateSimpleVertexShader call and change the #if
0 to 1, it works again (well, as well as it did before :).
Paul.
Do you still see the same breakage with vertex buffer mode? The textures in
neverball are broken for me in immediate mode with the latest cvs.
Cheers,
Ben Skeggs.
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