On Wed, 2005-02-16 at 21:16 +0100, Dieter NÃtzel wrote: 
> 
> #0  _tnl_build_vertices (ctx=0x8060928, start=0, end=0, newinputs=0)
>     at tnl/t_vertex.c:1379
> 1379             a[j].inputstride = vptr->stride;
> (gdb) list
> 1374          const GLuint count = vtx->attr_count;
> 1375          GLuint j;
> 1376
> 1377          for (j = 0; j < count; j++) {
> 1378             GLvector4f *vptr = VB->AttribPtr[a[j].attrib];
> 1379             a[j].inputstride = vptr->stride;
> 1380             a[j].inputptr = ((GLubyte *)vptr->data) + start * 
> vptr->stride;
> 1381             a[j].emit = a[j].insert[vptr->size - 1];
> 1382          }

I see a similar crash in gliv. Looks like it could be more cases of
'software fallbacks are broken'.


-- 
Earthling Michel DÃnzer      |     Debian (powerpc), X and DRI developer
Libre software enthusiast    |   http://svcs.affero.net/rm.php?r=daenzer



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