On Wed, 2005-03-16 at 15:35 -0500, Vladimir Dergachev wrote:
> 
> On Wed, 16 Mar 2005, Michel [ISO-8859-1] Dnzer wrote:
> 
> >
> > Disclaimer: I don't pretend to understand 100% how all this stuff works
> > either, but I think my understanding has improved a little recently. :)
> 
> Michel, I think we are misunderstanding each other.
> 
> I am not talking about synchronization of drawing operations, I am talking 
> about hardware limitations.

So am I.

> I am quite certain, that, at least on mach64 hardware, an attempt to 
> access framebuffer by CPU while the GUI engine is active will result in a 
> hard lockup.

If this was true with Radeons, you'd get a lockup every time the
hardware cursor shape changes. I guess the memory controller has
improved...


-- 
Earthling Michel DÃnzer      |     Debian (powerpc), X and DRI developer
Libre software enthusiast    |   http://svcs.affero.net/rm.php?r=daenzer



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