On Monday 28 March 2005 03:22 pm, Jung-uk Kim wrote:
> On Saturday 26 March 2005 07:03 am, Jerome Glisse wrote:
> > > Wait, I have one thing that's not from CVS.  I patched system
> > > compiler from GCC 3.4.2 to GCC 3.4.4 snapshot (20050318).  I
> > > updated GCC because I found some nasty optimization bugs for
> > > AMD64 in GCC 3.4.2. Can this be the fix?
> >
> > Maybe, weird things can happen... To tell the true have no clue
> > if this gcc upgrade have fix this...Anyway now it works for you.
> > Do you have any freeze now  (try moving,resizing gl window, or
> > some glintensive app...) ?
>
> Actually, I was excited too early.  After I set
> LIBGL_DEBUG=verbose, I found loading r300_dri.so failed (because of
> Mesa's 3DLab shader language commits). :-(  I was fooled because it
> was quite faster than indirect rendering (although I have no idea
> why).  Any way, I just updated Mesa again (which disabled
> mesa_slang thingy but not completely) and now it's broken as
> before.  It's flickering and stretched as before and it's not just
> hung for a while but blanked display completely (maybe because Mesa
> partially disabled 3dlabs thingy?) and glxgears is hung on
> DRM_WAIT_ON() as before.

To make sure I am not doing anything stupid, I copied Xorg, Mesa, and 
DRI binaries to my desktop with RV280 (Athlon 64, same kernel, same 
DRM, etc.) and it worked perfectly fine.  glxgears yields close to 
3,000 FPS.  So I guess it's R300 issue. :-(

Jung-uk Kim

> Sorry for the noise,
>
> Jung-uk Kim
>
> > Jerome Glisse


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