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------- Additional Comments From [EMAIL PROTECTED]  2005-03-31 13:18 -------
(In reply to comment #2)
> it's wrong.  DRI drivers should be loadable by the server as well, which is 
> not
> linked against libGL.
> 
> this is the same issue doom3 had when it first came out.  as a workaround try
> running walktest with LD_PRELOAD=/usr/lib/libGL.so (or wherever you put your
libGL).

That works too. But wait, if the DRI drivers are supposed to be loadable by the
server by itself, and if the server isn't linked against libGL, then wouldn't
the server trying to load the DRI driver get an undefined symbol the same way
Crystal Space does?          
     
     
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