Brian Paul wrote:
Adam Jackson wrote:
Yeah, I just threw out glXGetProcAddress as a suggestion. It's
probably better to pass this table into the driver through the create
context method.
[snip]
Right. glXGetProcAddress() should not be used by libGL or the drivers
to get internal function pointers. There should be a new function for
that, if we're breaking the ABI.
Not that I necessarily disagree, but what is your reasoning?
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