Brian Paul wrote:
Adam Jackson wrote:

Yeah, I just threw out glXGetProcAddress as a suggestion. It's probably better to pass this table into the driver through the create context method.

[snip]

Right. glXGetProcAddress() should not be used by libGL or the drivers to get internal function pointers. There should be a new function for that, if we're breaking the ABI.

Not that I necessarily disagree, but what is your reasoning?



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