Jerome Glisse wrote:

Seems like everyone's working on the same thing. I've just committed a
file which implements most of this internally in Mesa. I've got a few
other commits to make before it can be turned on, but it should be
pretty much the facility you're looking for.



Btw you are not working on same things for pixel shader (texture
filtering, multi-texture, ...) ? Thus doing all the code we need :)


This would indeed be useful, as currently the i915 and r300 drivers
could both use common code for the fragment pipeline.

I'm almost certain that drivers for future hardware will also benefit
from having this functionality inside Mesa.

Cheers,
Ben Skeggs.


Jerome Glisse


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