On Thu, Apr 28, 2005 at 09:22:36AM +0100, Dave Airlie wrote:
> On 4/26/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> > Using 2.6.11.7, I'm experiencing the same problem as reported here:
> > http://lkml.org/lkml/2005/3/12/99
> > 
> > Except it happens for me after X is running.  X locks up, only the mouse
> > pointer moves, X spins doing this:
> > 
> > --- SIGALRM (Alarm clock) @ 0 (0) ---
> > rt_sigreturn(0xe)                       = -1 EBUSY (Device or resource busy)
> > ioctl(5, 0x6444, 0)                     = -1 EBUSY (Device or resource busy)
> > ioctl(5, 0x6444, 0)                     = -1 EBUSY (Device or resource busy)

Another one today, but it's a little different now.  I got to see this
happen from the beginning today.  A few minutes before the crash, 3D
operations become very slow.  When X hangs, it's now doing this:

--- SIGALRM (Alarm clock) @ 0 (0) ---
rt_sigreturn(0xe)                       = -1 EBUSY (Device or resource busy)
ioctl(5, 0xc0406429, 0x7ffffffff490)    = -1 EBUSY (Device or resource busy)
ioctl(5, 0xc0406429, 0x7ffffffff490)    = -1 EBUSY (Device or resource busy)

It seems to only happen when there are two or more opengl programs
running.  I killed X again, but the machine was still very slow.
Investigating, I found the two GL processes still running, both eating
lots of cycles.  Before I could find out what they were doing, xdm
restarted X, which caused a machine reset.  I know this because I was
(confusedly) stracing the new X as it was coming up.  X was stat(2)ing
the video driver modules right before the reset...

-ryan


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