Our egl extension is supposed to expose the full OpenGL
implementation, right? For example egl Context is not exposing the
full OpenGL context. Don't we need some way to  turn on full OpenGL
support and then add all of the defines needed?

-- 
Jon Smirl
[EMAIL PROTECTED]


-------------------------------------------------------
This SF.Net email is sponsored by Oracle Space Sweepstakes
Want to be the first software developer in space?
Enter now for the Oracle Space Sweepstakes!
http://ads.osdn.com/?ad_ids93&alloc_id281&op=click
--
_______________________________________________
Dri-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to