On 5/24/05, Adam K Kirchhoff <[EMAIL PROTECTED]> wrote: > Jerome Glisse wrote: > > FYI, I will say that one of my four attempts at Q3A (with the printks > added to the drm driver) lasted for over 30 minutes before it locked up, > which is much longer than I had previously experienced. The debugging > info probably reduced the chances of a lockup in my case, too.
Ooops maybe i am not patient enought but my log was around 1giga thus i prefered stop there :) But this is definitly a clue because i have lockup even without moving in quake 3. Thus i have a lockup with no debug and no lock with debug with what we may assume are same command (draw the same scene from the same point of view...). IMHO this tell us that this lock is probably related to not waiting for something, maybe there is some cmd that we better wait for completion before doing anything else... Jerome Glisse ------------------------------------------------------- This SF.Net email is sponsored by Yahoo. Introducing Yahoo! Search Developer Network - Create apps using Yahoo! Search APIs Find out how you can build Yahoo! directly into your own Applications - visit http://developer.yahoo.net/?fr=offad-ysdn-ostg-q22005 -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel