is fun enough :) Also, all of r300 and later cards have more than enough
RAM for 32bpp modes.
That said, it is probably just a matter of making sure some constants are
set properly (like colorbuffer parameters), I don't think anything else in
the driver is tied to that.
If 16bpp isn't supported, the DDX and/or r300 client driver should be
modified not to try, and just fall back to indirect rendering.
It think it would be better to put one of the WARN_ONCE messages about the
fact that 16bpp is broken and needs to be fixed.
Things that are broken and easy to fix are best exposed.
best
Vladimir Dergachev
Keith
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