Hi, I've been having a problem with text rendering in opengl applications recently, I've searched the list but haven't seen this anywhere. First, my setup is a Radeon Mobility 9000 on a 2.6.12 kernel with a testing/unstable Debian environment and I normally compile Xorg, Mesa and the drm module from cvs source. For both the latest cvs and recent r200 snapshots I get this problem but not with the r200-20050421-linux.i386.tar.bz2 snapshot (there was a major restructuring in the r200 code at this point). The problem I'm having is that text that should be rendered on a dark background is not being rendered or is being rendered underneath it somewhere (I'm not exactly sure what has happened to it). Some example source code can be found at http://www.massey.ac.nz/~bnryland/double_pendulum.cpp which I normally compile with g++ -ggdb -Wall -I/usr/X11R6/include/ -I./ -L/usr/X11R6/lib -lstdc++ -lX11 -lXi -lXmu -lglut -lGL -lGLU -lm -o double_pendulum double_pendulum.cpp or you can try playing NWN (a similar thing occurs when you use ">trace fps").
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