Alan Grimes schrieb:
> I've been hacking on my version of the N64 emulator again and I noticed
> I was getting an invalid value error from the texImage2D command...
> 
> I assumed that it was because it required textures to be a power of two
> in size...
> 
> Then I checked the GL spec and the only mention I found was that for
> cube map textures, the height and width must be equal.
> If that were the only limitation, I wouldn't be getting:

You probably looked at the OpenGL 2.0 specification. Non-power-of-two
textures are a new feature in OpenGL 2.0.

Philipp


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