Alan Grimes schrieb: > I've been hacking on my version of the N64 emulator again and I noticed > I was getting an invalid value error from the texImage2D command... > > I assumed that it was because it required textures to be a power of two > in size... > > Then I checked the GL spec and the only mention I found was that for > cube map textures, the height and width must be equal. > If that were the only limitation, I wouldn't be getting:
You probably looked at the OpenGL 2.0 specification. Non-power-of-two textures are a new feature in OpenGL 2.0. Philipp ------------------------------------------------------- SF.Net email is sponsored by: Discover Easy Linux Migration Strategies from IBM. Find simple to follow Roadmaps, straightforward articles, informative Webcasts and more! Get everything you need to get up to speed, fast. http://ads.osdn.com/?ad_id=7477&alloc_id=16492&op=click -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel