On Sun, 28 Aug 2005 22:18:20 +0200 Rune Petersen <[EMAIL PROTECTED]> wrote:
> Hi, > > I've found some texturing modes course corruption and lockups on my > hardware. > With quake3 I get corruption, and often lockup when starting a > match/map. Q3DM0 locks up 9 out of 10 times. Q3DM17 works 10 out of 10 > times. This is most likely r420 specific. Q3DM0 would seem to use multi texturing more often than Q3DM17, so you might want to try progs/demos/multiarb . > With bzflag I get corruption the instent I select the affected modes. > > The affected texture modes are: > NEAREST_MIPMAP_LINEAR > LINEAR_MIPMAP_LINEAR > LINEAR_MIPMAP_NEAREST I imagine mipmaps would work a lot better if the gpu would know what levels are actually available... r300 tex reg layout is different from r200s so R200_MAX_MIP_LEVEL_SHIFT shouldnt work. -- Aapo Tahkola ------------------------------------------------------- SF.Net email is Sponsored by the Better Software Conference & EXPO September 19-22, 2005 * San Francisco, CA * Development Lifecycle Practices Agile & Plan-Driven Development * Managing Projects & Teams * Testing & QA Security * Process Improvement & Measurement * http://www.sqe.com/bsce5sf -- _______________________________________________ Dri-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/dri-devel
