Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=4254
------- Additional Comments From [EMAIL PROTECTED] 2005-09-03 15:32 ------- (In reply to comment #4) > Just out of curiosity, would there be any way to merge framebuffers vertically > (to fit e.g. a 1600x1200 and a 1024x768 within the 2048 square limit for the > 3d > accel engine) but still have the mouse behave like they're side by side? Not really. The whole reason mergedfb works is because it's one big framebuffer. if you switched it around like that it would be basically equivalent to regular multi-head. You have to adjust the drawing engine and screen offsets to make it work as if the screens were side by side, in which case you wouldn't really have one big framebuffer anymore. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------- SF.Net email is Sponsored by the Better Software Conference & EXPO September 19-22, 2005 * San Francisco, CA * Development Lifecycle Practices Agile & Plan-Driven Development * Managing Projects & Teams * Testing & QA Security * Process Improvement & Measurement * http://www.sqe.com/bsce5sf -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel