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------- Additional Comments From [EMAIL PROTECTED]  2005-09-03 15:32 -------
(In reply to comment #4)
> Just out of curiosity, would there be any way to merge framebuffers vertically
> (to fit e.g. a 1600x1200 and a 1024x768 within the 2048 square limit for the 
> 3d
> accel engine) but still have the mouse behave like they're side by side?

Not really.  The whole reason mergedfb works is because it's one big
framebuffer.  if you switched it around like that it would be basically
equivalent to regular multi-head.  You have to adjust the drawing engine and
screen offsets to make it work as if the screens were side by side, in which
case you wouldn't really have one big framebuffer anymore.          
     
     
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