On Wed, Sep 07, 2005 at 01:29:30PM -0600, Brian Paul wrote: | The basic idea of GL_SGIS_pixel_texture and the pixeltex.c demo is | that each RGB value sent to glDrawPixels is converted into an STR | texture coordinate. The texture is sampled with those coordinates and | the resulting colors get drawn where glDrawPixels would normally put | them. | | It's a kind of primordial dependent texture lookup.
Mainly intended for colorspace transformations, if I remember correctly. Allen ------------------------------------------------------- SF.Net email is Sponsored by the Better Software Conference & EXPO September 19-22, 2005 * San Francisco, CA * Development Lifecycle Practices Agile & Plan-Driven Development * Managing Projects & Teams * Testing & QA Security * Process Improvement & Measurement * http://www.sqe.com/bsce5sf -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel