Michel Dänzer wrote:
On Wed, 2005-10-12 at 11:01 +0100, pedro.lixo wrote:
By the way, if i do the override that won't do nothing, in terms of
amount of memory visible to GPU, right?
No, it will only affect what the driver thinks, and if that doesn't
correspond with what's actually there and/or the hardware can handle,
bad things will happen, which is why the override is usually bad and the
patch you encountered which disables it is generally a good idea.
Maybe the driver should be changed so it can output a more precise
message, so people don't think that the ram is misdetected (e.g.
something like "detected 256MB, using 128MB"). Also, the 128MB limit
should just not be overridable, since we KNOW the driver can't cope with
it (imho, otherwise allowing override is a nice idea, you can for
instance simulate performance with cards which have less memory, though
you could argue only smaller than detected values are useful, as long as
the driver always detects the memory amount correctly).
And, the driver also limits texture memory to only be useable up to
128MB, and I think this is not necessary (as textures are always blitted
using the gpu and the memory used by them never touched directly by the
cpu) or is it?
Roland
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