Michel Dänzer wrote:
On Wed, 2005-10-12 at 11:01 +0100, pedro.lixo wrote:

By the way, if i do the override that won't do nothing, in terms of amount of memory visible to GPU, right?


No, it will only affect what the driver thinks, and if that doesn't
correspond with what's actually there and/or the hardware can handle,
bad things will happen, which is why the override is usually bad and the
patch you encountered which disables it is generally a good idea.
Maybe the driver should be changed so it can output a more precise message, so people don't think that the ram is misdetected (e.g. something like "detected 256MB, using 128MB"). Also, the 128MB limit should just not be overridable, since we KNOW the driver can't cope with it (imho, otherwise allowing override is a nice idea, you can for instance simulate performance with cards which have less memory, though you could argue only smaller than detected values are useful, as long as the driver always detects the memory amount correctly). And, the driver also limits texture memory to only be useable up to 128MB, and I think this is not necessary (as textures are always blitted using the gpu and the memory used by them never touched directly by the cpu) or is it?

Roland


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