Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=2241
------- Additional Comments From [EMAIL PROTECTED] 2005-10-15 16:55 ------- commited to cvs. I wasn't sure if the cubic_map_enable bit on unit 2 MUST be unset if the unit is disabled on other than original r100 chips (looks like a chip bug to me), but the workaround is probably not really degrading performance. No vtxfmt code was commited, too many "this doesn't work correctly...". I think as a first step it would be useful to get "standard" vtxfmt working without the fancy codegen. That's true for r200 too, btw - while the code there is indeed simpler (no texture coord swapping hacks needed) and already handles (multi)texcoord3x, it doesn't handle texturing with projected coords neither. I'm not sure optimizing the one-by-one vertex emit path is worth it though, apps interested in performance will use something else (drawArrays for instance) anyway. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------- This SF.Net email is sponsored by: Power Architecture Resource Center: Free content, downloads, discussions, and more. http://solutions.newsforge.com/ibmarch.tmpl -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel