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https://bugs.freedesktop.org/show_bug.cgi?id=2241          
     




------- Additional Comments From [EMAIL PROTECTED]  2005-10-15 16:55 -------
commited to cvs. I wasn't sure if the cubic_map_enable bit on unit 2 MUST be
unset if the unit is disabled on other than original r100 chips (looks like a
chip bug to me), but the workaround is probably not really degrading
performance. No vtxfmt code was commited, too many "this doesn't work
correctly...". I think as a first step it would be useful to get "standard"
vtxfmt working without the fancy codegen. That's true for r200 too, btw - while
the code there is indeed simpler (no texture coord swapping hacks needed) and
already handles (multi)texcoord3x, it doesn't handle texturing with projected
coords neither.
I'm not sure optimizing the one-by-one vertex emit path is worth it though, apps
interested in performance will use something else (drawArrays for instance) 
anyway.          
     
     
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