Please do not reply to this email: if you want to comment on the bug, go to the URL shown below and enter yourcomments there. https://bugs.freedesktop.org/show_bug.cgi?id=4799
------- Additional Comments From [EMAIL PROTECTED] 2005-10-23 14:07 ------- This patch does not work. I don't have time to investigate this right now, but results don't seem to be very different than when you'd treat the texture just as a 2d texture with stex3d. Not sure, but since apparently the 3rd texture unit is used to handle the depth dimension, it might maybe be necessary to route the 3rd (i.e. r) coordinate to the 3rd unit explicitly as the s coord of that unit (with the t coord set to 0), while only routing the two first coords (s,t) to the first unit? -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------- This SF.Net email is sponsored by the JBoss Inc. Get Certified Today * Register for a JBoss Training Course Free Certification Exam for All Training Attendees Through End of 2005 Visit http://www.jboss.com/services/certification for more information -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel