On Sat, 10 Dec 2005 17:04:51 +0100
Philipp Klaus Krause <[EMAIL PROTECTED]> wrote:

> 
> > 
> > And 3D-acceleration seems to work! But I get some warnings:
> > *********************************WARN_ONCE*********************************
> > File r300_state.c function r300Enable line 457
> > TODO - double side stencil !
> > ***************************************************************************
> > No ctx->FragmentProgram._Current!!
> 
> That's normal for an experimental unfinished driver like the r300 one.
> It's slower than it will be after further optimization. PÜrobably the
> warning above means that hardware can do double sided stencil, but it's
> not implemented yet in the driver and thus won't work or causes a
> software fallback.

Most software fallbacks have been disabled because they are simply too slow.
See r300_render.c: r300Fallback for a list.

You can get some extra boost by sticking:
Option "ColorTiling" "true"
into xorg.conf

ut2k4 can further be boosted with vbos but this isnt very useful because the 
amount of mem left for textures is too low. (cards with 256 of vram get clipped 
to 128 mb)
s3tc doesnt currently work well enough with ut2k4...

On top of that, some applications like nexuiz and nwn get killed by the amount 
of vertex data passing through the driver.
Both of these implement locked arrays but I havent been able to figure if they 
implement presistent vertex buffers with it somehow.

-- 
Aapo Tahkola


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