On Sun, 08 Jan 2006 01:33:56 +0100
Rune Petersen <[EMAIL PROTECTED]> wrote:

> Aapo Tahkola wrote:
> > On Sat, 07 Jan 2006 23:58:44 +0100
> > Rune Petersen <[EMAIL PROTECTED]> wrote:
> > 
> > 
> >>Aapo Tahkola wrote:
> >>
> >>>>My X800 XT is working fine, the only real problem I have with lockups 
> >>>>are with Quake 3 and is unrelated.
> >>>
> >>>
> >>>Im a bit dubious your problem not being related as I had some similar 
> >>>problems with q3.
> >>>Could you test if "manytex -size 512 512 -n 100" works?
> >>>It should lock immediately if theres some problem as indirect buffers kept 
> >>>in gart get tampered over by texture uploads.
> >>>
> >>
> >>Looks fine, and no lockup.
> > 
> > 
> > Alright. Have you been able to reproduce this with any other app?
> > Perhaps if it hits in menus it might be able to track it down but I wouldnt 
> > try it otherwise.
> > Also, does it lock always at the same time or is it random?
> > 
> 
> No only Quake 3. in-game lockups are rare, most happens when loading 
> maps (might be locking up on the first frame) the worst map is Q3DM0, 
> which might help track it down. Also r_texturebits "32" vs. 
> r_texturebits "16" increases the chance of a lockup.

Could you try Q3DM0 with this patch applied to r300_render.c ?
It should ignore all rendering commands at around time leaving menu.
Let me know if you cant reproduce the lock with it.

BTW, "killall -15 quake3.x86; xrandr -s 0" might be handy if it doesnt lock...

-- 
Aapo Tahkola

Attachment: q3_render_ign.patch
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