On Tue, 23 May 2006 19:18:56 -0400
Adam K Kirchhoff <[EMAIL PROTECTED]> wrote:

> 
> FYI,
> 
>     I downloaded the hwspirit timedemo for quake4 yesterday and decided 
> to compare the framerate between the fglrx, r200, and xig drivers with 
> my Radeon 9000:
> 
> 9000 - xig - 14.7
> 9000 - fgl - 11.3
> 9000 - xorg - 16.2
> 
>     Today I decided to give it a shot with my 9600.  The fglrx drivers 
> gave me 16.8 FPS, and the r300 drivers gave me this:
> 
> http://68.44.156.246/quake4-screenshot.png
> 
> As you can see, everything is quite shiny (but not quite as washed out 
> as the screenshot shows...  I had to brighten it a little to make it 
> visible).  This is with both page flipping and color tiling enabled 
> (though I tried without page flipping and got the same results).  And I 
> have the libtxc_dxtn library compiled and installed.  If I remove that 
> library, quake4 completely refuses to start:
> 
> ..using GL_ARB_multitexture
> ...using GL_ARB_texture_env_combine
> ...using GL_ARB_texture_cube_map
> ...using GL_ARB_texture_env_dot3
> ...using GL_ARB_texture_env_add
> X..GL_ARB_texture_non_power_of_two not found
> ...using GL_NV_blend_square
> ...using GL_ARB_texture_compression
> X..GL_EXT_texture_compression_s3tc not found
> signal caught: Segmentation fault
> si_code 1
> Trying to exit gracefully..
> 
> Any ideas?

AFAIK, dxt3/5 textures need to be tiled in order to work with multitexturing.
fglrx does texture uploads differently so I dont know how to tile them on 
upload.
Textures looking washed out might be another bug as ut2k4 doesnt show similar 
artifacts(only squares).

-- 
Aapo Tahkola


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