I am sorry, I meant quake2, not quake3... :-o On 5/29/06, Roland Scheidegger <[EMAIL PROTECTED]> wrote: > Jacek Poplawski wrote: > > I build Quake3 from source and on my r300 Mesa CVS falls into indirect > > rendering just after video mode initialization (tried both SDL GL and > > GLX drivers). I thought that stencil is the reason, but disabling it > > didn't help. There are no "r300 warnings" visible (there are in Cube, > > which also disables hardware acceleration, but the reason in Cube is > > line smoothing). > > Does it fail to load libGL? I dunno what exact version of the game the > source is, but it might miss the RTLD_GLOBAL flag when loading libGL. > > Roland >
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