Adam K Kirchhoff wrote: > Rune Petersen wrote: >> Adam K Kirchhoff wrote: >> >>> Rune Petersen wrote: >>> >>>> Adam K Kirchhoff wrote: >>>> >>>>> So last night I decided to give the new vertex programs on the r200 >>>>> driver a shot and to see how doom3 stacked up with the r200 driver >>>>> vs the fglrx driver now. With both drivers, I was getting >>>>> approximately 12 FPS with demo1 (with the r200 renderer, of course). >>>>> >>>>> This morning I decided to give the r300 driver a shot, but ran into >>>>> some problems: >>>>> >>>>> http://68.44.156.246/shot-current.jpg >>>>> >>>>> Everything is shiny and textures are all screwed up :-) >>>>> >>>>> Same room, but with the Mesa 6.5 drivers: >>>>> >>>>> http://68.44.156.246/shot-6.5.jpg >>>>> >>>>> If this isn't something currently being worked on, I'll go ahead >>>>> and open up a new bug for it. >>>> set r_renderer "arb" >>>> >>>> r_renderer "arb2" is broken. My guess is that with Mesa 6.5, Doom 3 >>>> (demo) defaults to arb unlike with Mesa CVS. >>>> >>>> >>> Sorry, but according to the output from doom3, it's using the ARB >>> render path for both 6.5 and CVS. >>> >>> >> >> Not for me unless I set r_renderer to "arb". >> >> > You're absolutely right, my mistake... Not sure how I missed that :-) > > However, with drivers from CVS, I do get a segfault when quitting doom3, > which I believe has been brought up here before: > > idRenderSystem::Shutdown() > doom.x86: r300_context.c:389: r300FreeGartAllocations: Assertion
I brought it up some time ago, but I had a more pressing problem with Quake3 at the time. Just commenting out r300FreeGartAllocations() makes Doom 3 happy. Rune Petersen -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel