Am Dienstag, 30. Mai 2006 03:00 schrieb Roland Scheidegger:
> Dieter Nützel wrote:
> > Am Dienstag, 30. Mai 2006 00:33 schrieben Sie:
> >> Dieter Nützel wrote:
> >>> Latest Mesa and DRM CVS:

> >>> r200_sanity.c: In function ‘r200SanityCmdBuffer’:
> >>> r200_sanity.c:1422: error: ‘RADEON_CMD_VECLINEAR’ undeclared (first use
> >>> in this function)
> >>> r200_sanity.c:1422: error: (Each undeclared identifier is reported only
> >>> once r200_sanity.c:1422: error: for each function it appears in.)
> >>> make[6]: *** [r200_sanity.o] Fehler 1
> >>> make[6]: Leaving directory `/opt/Mesa/src/mesa/drivers/dri/r200'
> >>
> >> Yes, this is caused by preparation for hw vertex programs on r200. You
> >> need a new libdrm (actually, all you need is a new radeon_drm.h) from
> >> drm cvs.
> >
> > Oh, shit.
> > I had latest DRM code but haven't compiled it for some time...;-)
> > Works.
> > What should I test?
>
> Nothing yet as the code in cvs does pretty much nothing for now. The
> rest is not yet in cvs mostly due to really ugly hacks I needed but
> don't have an explanation for. If you're interested you could try the
> attached patch and try doom3 with the r200 render path

Now, after 'all' is in CVS:

Which term?
r200 didn't work
arb (default) works
arb2 didn't tried

> (I actually just 
> hope it works the same with r200 as with rv250), you still need to
> enable arb_vertex_program manually with driconf.

If I do this doom3 hangs.

Celestia 1.3.2 and 1.4.1 hangs system when I switch to wireframe mode but 
works _accelerated_ otherwise. - GREAT!

> The attached patch is 
> basically the same as the earlier one, but without the changes already
> commited to cvs.
>
> > BTW Doom3 do not work any longer on my wife's machine.
> > It hangs in 'starting sequence'.
> > Log available.
> > Duron 1800 (3DNow!, SSE1), 512 MB, r200 (my 'old' one), SuSE 10.0 +
> > latest Mesa/DRM.
> > What pre-load should I try.
> > Worked some months ago.
>
> Not sure what could be wrong - if that's just the game which hangs (i.e.
> you can still kill it) and you've redirected the output make sure you
> don't forget to specify +set in_tty 0 at the commandline when starting
> doom3, otherwise the game will always stop at "initializing menus".

Helped.

Cheers,
   Dieter

PS Hello list, I've back, again;-)


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