On 6/30/06, Jacek Poplawski <[EMAIL PROTECTED]> wrote: > > > > > Hardware acceleration is always on assuming your system is set up > > properly. If an application uses a feature that is not supported by > > hardware, you have to fall back to software if you want the > > application to run. > > > But in that case many applications won't run correctly, because they are > tested with propertary nVidia/ATI drivers, and their authors don't know / > don't care about open source drivers. And it is not possible to fix closed > source application. > > Is there any "layer" between application and OpenGL implementation which may > process OpenGL calls and "emulate" some of them (i.e. draw normal lines > instead smooth ones)?
It would be better to just implement the feature in hardware. It's probably about the same amount of work. Alex > Maybe a wrapper - /usr/lib/libGL.so library which will use /usr/lib/libGL- > original.so library? > Or is it completly wrong idea? > Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel