On 6/30/06, Jacek Poplawski <[EMAIL PROTECTED]> wrote:
>
>
>
> > Hardware acceleration is always on assuming your system is set up
> > properly.  If an application uses a feature that is not supported by
> > hardware, you have to fall back to software if you want the
> > application to run.
>
>
> But in that case many applications won't run correctly, because they are
> tested with propertary nVidia/ATI drivers, and their authors don't know /
> don't care about open source drivers. And it is not possible to fix closed
> source application.
>
> Is there any "layer" between application and OpenGL implementation which may
> process OpenGL calls and "emulate" some of them (i.e. draw normal lines
> instead smooth ones)?

It would be better to just implement the feature in hardware. It's
probably about the same amount of work.

Alex

> Maybe a wrapper - /usr/lib/libGL.so library which will use /usr/lib/libGL-
> original.so library?
> Or is it completly wrong idea?
>

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