On Tue, 2006-15-08 at 16:56 +0200, Stephane Marchesin wrote:
> James C Georgas wrote:
> > Let me try that again, with correct pasting:
> >
> > On Mon, 2006-14-08 at 02:07 +0200, Stephane Marchesin wrote:
> >   
> >> That's a known bug in those applications. I submitted a fix to ppracer 
> >> some time ago, which was merged. If you can name other applications, I 
> >> suppose authors will be interested in patches as well. Tuxracer is not 
> >> maintained though, so there is nowhere to send a patch.
> >>
> >>     
> > Well that explains why tuxracer, heavygear2 and mohaa look right on my
> > laptop, which has an nvidia card in it. It seems that a lot of the old
> > loki games have this problem. I just saw it on the fakk2 splash screen
> > too.
> >
> >   
> >> FYI, all this was started by a non-conformant behaviour of the clamping 
> >> mode on nvidia drivers, and people not testing with other drivers than 
> >> the proprietary nvidia ones (which don't have this issue because of 
> >> their buggy clamping behaviour). And now nvidia doesn't want to fix that 
> >> behaviour, because that would expose those bugs (although some versions 
> >> of the windows driver have a configuration checkbox to "enable 
> >> conformant clamping behaviour").
> >>
> >> Stephane
> >>     
> >
> > I don't suppose there is an environment variable to set the default
> > state of the context, like the checkbox you described above?
> >
> >   
> No. Maybe that could be made into a driconf option, though, as this 
> question is raised quite often.
> 
Yeah, that'd be nice.

So, this .drirc file that driconf generates, is it read when any opengl
context is created?


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