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https://bugs.freedesktop.org/show_bug.cgi?id=8009          
     




------- Additional Comments From [EMAIL PROTECTED]  2006-08-28 15:51 -------
a) If I disable GL_ARB_vertex_program in the configuration file, then celestia
is forced to use GL_NV_vertex_program instead. This means that the
"multi-texture render path" is the best rendering option that I can get. I can
then enable planets, ring shadows and eclipse shadows et al, and everything is
happy. (I see eclipse shadows, but not ring shadows. My machine doesn't crash
later.)

b) If I enable GL_ARB_vertex_program then celestia jumps to using the Open GL
render path before I can tell it to use the multi-texture one instead, after
which the damage is done.

c) I am using FC RPM package freeglut-2.4.0-4, which provides libglut.so.3.8.0. 
         
     
     
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